i wishlisted it. mainly cuz of the sound design. crisp and consistent. can't put my finger on why i like it. and i doubt you are aware of it either. probably just random luck on your part.
I liked it :) I do feel like the placement of the UI is a bit off. I have to look back and forth between the top of the screen to see my gold, then back down to click, then in the middle, then up, down, middle in this endless loop. A bit tiring. If it's by design so it's not too "easy" I can understand, but when difficulty comes from "hard to interact" for me there's a problem.
I would try putting the buying buttons on top, under the gold info. Or make those buttons bigger and also the difference between *can buy* and *cannot buy * more obvious, I think the colors are too similar between the two states.
When the battles intensifies I've been clicking a lot on buying buttons thinking they were in a *can buy* state when they were not.
Imo if you can fix those UX issues, that's a very good game!
Glad you enjoyed the game! I agree with your feedback, the top bar needs some improvement for sure. In the meantime I've added more visual feedback to the buttons and their respective cost.
I'm also planning to have an option/upgrade to automatically buy troops. This will help with the chaos of the later battles and make it possible to add new interactive upgrades that have more direct influence on the battlefield.
It's beyond incremental. I can't earn any crowns to upgrade past the initial ones. Therefore, I can't win. Therefore, it's not worth playing. Unless there's some better instructions I'm missing. Way too incremental for me. I feel too much failure to want to keep playing.
Please make the unit cost text bigger. It's tiny, even in fullscreen.
Is there a way to control the knights or use strategy (like target enemies closest to the tower)? Can I see my knights' HP?
Beating the boss for the first time will take a while, but you only need crowns for the really big upgrades. Most upgrades only cost XP, so you should be able to upgrade your tower and troops and income to get to that point.
I tried it again. Firstly, it didn't save my progress from before and I didn't get the upgrades like I did my first playthru. Second, the upgrades don't even tell you the cost and I don't see a gold tally up there.
Furthermore, why do Knights cost more each purchase, even when there are none on the field?
Sadly, I introduced a bug a few hours ago, which made it so you could only ever get one crown... This is now fixed.
I'm planning to introduce some upgrades that offer more control/strategy. Like being able to use the cursor to boost nearby troops. I like your idea of setting a knight strategy and I will probably try to add little healthbars to the knights soon.
The text displaying the cost of the troops is slightly bigger now.
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i wishlisted it. mainly cuz of the sound design. crisp and consistent. can't put my finger on why i like it. and i doubt you are aware of it either. probably just random luck on your part.
either way, it made the game enjoyable.
Could use shortcuts. 1 for Knight, 2 for Archer, etc.
That’s a good idea! Thanks
the game does not do save.why????
I should've added a warning, but this version of the demo does not save yet. The steam demo and full game will though.
GREAT GAME!! I really enjoy it and want to play more especially try those demo not support features!
nice !!
good
I liked it :) I do feel like the placement of the UI is a bit off. I have to look back and forth between the top of the screen to see my gold, then back down to click, then in the middle, then up, down, middle in this endless loop.
A bit tiring. If it's by design so it's not too "easy" I can understand, but when difficulty comes from "hard to interact" for me there's a problem.
I would try putting the buying buttons on top, under the gold info. Or make those buttons bigger and also the difference between *can buy* and *cannot buy * more obvious, I think the colors are too similar between the two states.
When the battles intensifies I've been clicking a lot on buying buttons thinking they were in a *can buy* state when they were not.
Imo if you can fix those UX issues, that's a very good game!
Glad you enjoyed the game! I agree with your feedback, the top bar needs some improvement for sure.
In the meantime I've added more visual feedback to the buttons and their respective cost.
I'm also planning to have an option/upgrade to automatically buy troops. This will help with the chaos of the later battles and make it possible to add new interactive upgrades that have more direct influence on the battlefield.
It's beyond incremental. I can't earn any crowns to upgrade past the initial ones. Therefore, I can't win. Therefore, it's not worth playing. Unless there's some better instructions I'm missing.
Way too incremental for me. I feel too much failure to want to keep playing.Please make the unit cost text bigger. It's tiny, even in fullscreen.
Is there a way to control the knights or use strategy (like target enemies closest to the tower)? Can I see my knights' HP?
Beating the boss for the first time will take a while, but you only need crowns for the really big upgrades. Most upgrades only cost XP, so you should be able to upgrade your tower and troops and income to get to that point.
I tried it again. Firstly, it didn't save my progress from before and I didn't get the upgrades like I did my first playthru.
Second, the upgrades don't even tell you the cost and I don't see a gold tally up there.
Furthermore, why do Knights cost more each purchase, even when there are none on the field?
Sorry, I meant to say upgrades cost XP. The costs should be there if you hover over them.
As for increasing costs...welcome to incremental games. Earnings go up, costs go up.
Sadly, I introduced a bug a few hours ago, which made it so you could only ever get one crown... This is now fixed.
I'm planning to introduce some upgrades that offer more control/strategy. Like being able to use the cursor to boost nearby troops. I like your idea of setting a knight strategy and I will probably try to add little healthbars to the knights soon.
The text displaying the cost of the troops is slightly bigger now.
I really enjoy how smooth the skill tree feels, it has just the right amount of „bounce“. and the fighting is rather satisfying to watch unfold.
Nice work guys!
Thank you!
Can't wait to play the full release! Very fun gameplay loop, stoked to see more units and abilities!
Glad you enjoyed this first demo!